Class Diagram for the Online Blackjack Game
Learn to create a class diagram for the Blackjack game using the bottom-up approach.
We'll cover the following
We’ll create the class diagram for the Blackjack game. In the class diagram, we will first design the classes, and then identify the relationship between classes according to the requirements for the Blackjack game problem.
Components of Blackjack#
In this section, we’ll define the classes for the Blackjack game. As mentioned earlier, we are following the bottom-up approach to designing a class diagram for the Blackjack game.
Card#
Card
belongs to a suit and has a face value. The face value of the card is according to the card number. For example, if we have a number card 5, its face value is also 5. The face value for the King, Queen, and Jack is 10, and 1 or 11 for the Ace, depending on the situation.
R3: Every card has points associated with it. The criteria to calculate the face value of the card is as follows:
Card | Face value |
---|---|
Ace | 1 or 11 |
From 2 to 10 | Equals the card number |
Face cards (King, Queen, Jack) | 10 |
Deck#
Deck
has 52 cards of four suits, and one suit contains nine number cards (2–10) and four face cards (King, Queen, Jack, and Ace). The Deck
class contains a list of cards where the top card is in the first index.
R2: The deck will consist of 52 cards in four suits, where each suit contains 13 cards: Ace, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, and King.
Shoe#
Shoe
is a device to hold multiple Deck
, and it has a shuffle operation.
R1: The Blackjack game contains the shoe of cards which contains one or more decks of cards in it.
Hand#
The Hand
class represents a Blackjack hand used in this game which can contain multiple cards.
R8: The player can draw the additional card if their hand has less than 21 points.
R9: The dealer can draw an additional card if their hand is less than 17.
R10: If a player or the dealer’s hand is more than 21, they bust and lose the game.
Players#
Player
is an abstract class. There are two types of players: BlackjackPlayer
and Dealer.
These classes can be derived from the Player
class.
BlackjackPlayer
: They place the first wager and update the stake with winning and losing sums. They can choose between hit and stand options.
Dealer
: They are primarily in charge of dealing cards and following the Blackjack rules.
R4: There can be two types of users that can play the Blackjack game, i.e., dealer and the player.
Blackjack controller#
The BlackjackController
class validates the action(hit, stand) and responds accordingly.
Blackjack game view#
The BlackjackGameView
class represents the game view. The BlackjackGame
class updates the BlackjackGameView
class.
Blackjack game#
The BlackjackGame
class represents how we can play this game or its basic sequence of play. It controls the game, accepts wagers from players, and distributes cards from the Shoe
to hands, updates the game's status, gathers lost wagers, pays winning wagers, divides hands, and responds to player decisions to hit or stand.
R1: The Blackjack game contains the shoe of cards which contains one or more decks of cards in it.
Enumerations and custom data types#
The following provides an overview of the enumerations and custom data types used in this problem:
Suit:
We need to create an enumeration to keep track of the suit of the card, whether it is diamond, spade, heart, or club.AccountStatus:
We need to create an enumeration to keep track of the account status, whether it is active, canceled, closed, blocked, or none.
Person:
Used to store information related to a person like a name, street address, country, etc.
Relationship between the classes#
Now, we’ll discuss the relationships between the classes we have defined above in our Blackjack game.
Association#
The class diagram has the following association relationships:
The
Shoe
class has a one-way association withDeck
.The
BlackjackGame
class has a one-way association withBlackjackGameView
.The
BlackjackController
class has a one-way association withBlackjackGame
.The
Player
class has a one-way association withBlackjackGame
andBlackjackController
.
Aggregation#
The class diagram has the following aggregation relationships.
The
BlackjackGame
class contains theDealer
andBlackjackPlayer
.Both the
Deck
andHand
classes contain theCard
class.
Composition#
The class diagram has the following composition relationships.
The
BlackjackGame
class is composed ofShoe
.The
Player
class is composed ofHand
.
Inheritance#
The following classes show an inheritance relationship:
Both the
BlackjackPlayer
andDealer
classes extend the Player class.
Note: We have already discussed the inheritance relationship between classes in the component section above one by one.
Class diagram for the Blackjack game#
Here’s the complete class diagram for our Blackjack game:
Design pattern#
The Iterator design pattern can be applied, since cards are assigned to the players from the deck of cards by just iterating through the list of cards.
We can also use the State design pattern for our online Blackjack game because this game has a finite number of states. Some of these states are as follows:
Shuffle the deck
Draw a card and give it to the dealer
Draw a card and give it to the player
Deal cards
Player hit
Player stand
AI-powered trainer#
At this stage, everything should be clear. If you encounter any confusion or ambiguity, feel free to utilize the interactive AI-enabled widget below to seek clarification. This tool is designed to assist you in strengthening your understanding of the concepts.
We have completed the class diagram of the Blackjack game according to the requirements. Now, let's design the activity diagram of the Blackjack game in the next lesson.
Use Case Diagram for the Online Blackjack Game
Activity Diagram for the Online Blackjack Game